Simply skim the next session's material, and you're ready to go.Ī CHANGING GROUP Since you can never tell who's going to show up to a DUNGEONS & DRAGONS ENCOUNTERS session, you might wind up with a different group of players from week to week. Once you've been the DM for a few sessions, it's easy to prepare for your next session.Also, their action point total resets to 1. The adventurers take an extended rest, regaining all of their healing surges, hit points, and daily powers.Your organizer has more details on this reward. Collect your special reward for providing your time as a DM to make the event happen.Make sure the players write down rewards on their D&D Encounters Play Trackers. Give out treasure and experience points.The organizer fills out the Renown Point Tracker for the location and tells you if any players have earned DUNGEONS& DRAGONSFortune Cards. Report Renown Point totals earned for each player to the organizer.Make sure you've recorded all the DCI/RPGA numbers on it, along with names and the play date. Turn in your session tracking sheet to the organizer.Make sure your players track this information on their D&D ENCOUNTERS Play Trackers. Healing surges used, daily powers expended, and other daily resources do not refresh in between sessions, only at the end of each chapter. Have the adventurers take a short rest if they want, but remind them to track their daily abilities.As the OM, you can make adjustments to the adventure (see the A Changing Group sidebar on page 2) to facilitate player fun. Make decisions and adjudications that enhance the fun of the game.Typical play time for a session is 90 minutes to 2 hours. If you or any of the players don't have a DCl/RPGA number, ask the organizer for a membership card. Record all the players' DCl/RPGA numbers on it, along with your DCl/RPGA number. Get a session tracking sheet from the organizer.This sheet, found in the play kit, allows the players to track treasure, experience, and Renown Points earned for each play session. Give each player a 0&0 ENCOUNTERSPlay Tracker.Players can use one of the characters provided in the kit or can create their own personas using the DUNGEONS& DHAGONSrules, ![]() Įnsure that each player has a character to play.If you are starting at another point, read the appropriate sections and what has come before. Read the Session 1: The Mysterious Heir, page 10, and Plaguechanged Assault, page 12.Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.Any similarity to actual people, organizations, places, or events included herein is purely coincidental. This material is protected under the copyright laws of the United States of America. All Wizards characters and their distinctive likenesses are property of Wizards of the Coast Uc. Gates of Neverdeath, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. Engle Publishing Production Specialist Erin Dorries Prepress Manager Jefferson Dunlap Imaging Technician Carmen Cheung Production Manager Donna Woodcock Organized Play Chuck Arnett, Chris Tulach DUNGEONS & DRAGONS,Wizards of the Coast, Wizards Play Network, DUNGEONS & DRAGONS ENCOUNTERS, DUNGEONS & DRAGONS Fortune Cards, Heroes of the Fallen Lands, Heroes of the Far80tten Kin8doms, Rules Compendium, Neverwinter, Lost Crown of Neverwinter, Read the Adventure Background and Adventure Summary to get a feel for the flow of the story. ![]() Follow the steps below to prepare for play.ĭ&D Producer Greg Bilsland D&D Senior Creative Art Director Jon Schindehette Art Director Keven SmithĬover Illustration Eric Belisle Interior Illustrations Dave Allsop, Chris Dien, Adam Paquette, The DUNGEONS& DHAGONSENCOUNTERSplay kit provides all you need to OM this adventure, including poster maps of encounter areas and a sheet of tokens to represent monsters, adventurers, and battlefield effects. Each week, players can earn in-game rewards for their characters and Renown Points toward special program-exclusive DUNGEONS& DRAGONSFortune Cards™ that can be used in this and future seasons of DUNGEONS&ĭevelopment Greg Bilsland, Michele Carter, Matt Sernett Editing Michele Carter Managing Editor Greg Bilsland Director of D&D R&D and Book Publishing Bill Siavicsek This adventure is a mini-campaign season designed to be played in one-encounter sessions once per week at your local Wizards Play Network location. Welcome to DUNGEONS& DRAGONSENCOUNTEHS™, an exciting official DUNGEONS& DHAGONS®program.
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